![]() Russell is constantly assaulted, has cash thrown at him, is surrounded with sordid sex, and worst of all he is constantly stymied in his quest for Alana. Russell goes into the town and finds a mixture of old friends, cannibalistic citizens, a thieving nun, a whore, his wife, and even a small child who runs around in a cape and brandishes a fake sword. Mostly everyone in town works at the factory but it is not clear what it produces. The Cowboy has written a Book of Edict’s that everyone must follow, and the prime edict is that all children must be murdered so the town can cease to exist. His search brings him to Factory Town where a man named, The Cowboy controls the town. All Carver has is a digital printout of what the girl may look like and an overwhelming desire to save her from a certain death. On the surface, Factory Town is about a man named Russell Carver who is searching for a young girl he’s never met named, Alana. ![]() Scenes blend into each other with all the subtlety of a car accident, and many of them appear to have little to do with each other. It’s tough to describe the plot in Factory Town because it’s so surreal. I would go so far as to call Factory Town brilliant. The narrative reads like a movie penned by David Lynch and directed by Stanley Kubrick.īut the wildest thing about Factory Town is that it all works. And you know what else in wild in Factory Town? The story has no cohesive plot. Sentences just run along dialog bumping into or bracketing narration without attribution. Even in dialog, you may ask? Nope, not even in dialog. For starters, like his previous novel, Corrosion, the author has never met a set of quotation marks he liked. No need to give them food, wood, tools, medicine and luxury goods - they'll only use one of them.This is one wild book. Unlike Factory Town, houses can only consume one item at a time, which means supplying them with any more than 1 item is pointless.The building only has 2 input/output slots which means you can't automate it without having a peon carry the items away For example, a workshop making books requires cloth and paper, and outputs wood. Combined with the fact that buildings have limited inputs, it makes it pretty clunky to use. You can combine conveyor belts, but if one item isn't needed, the belt will jam.You can chain peon commands, but if there's a step they can't do they just wait there instead of skipping it - which makes it impossible to use them for more than one job.When building conveyor belts, you have to place each straight line, left corner, right corner, slope up and slope down separately instead of being able to drag them.Unlike Factory Town, there is no indication of how many of something you're producing per second, so the only way to optimise your productions is to sit and watch them.If you want to delete a road, you have to delete every road tile individually, you can't drag over them.Farms and fields are completely unexplained.Like I forgot how to add resources to the top bar, or what the point of upgrading the HQ is - and had no way to find out Once the tutorial window has disappeared, there's no way to find out how something functions again without resetting all the tutorials.I had to sit for 10 minutes at a time waiting for enough resources to research the next thing Setting a new key does not remove the duplicate key on another control When you drag the mouse to move the camera, there's a deadzone so it doesn't start moving immediately.Peons keep walking into each other and getting stuck.You can't change the mouse buttons that control the camera.
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